预计在下周完成0.80版本的更新,具体时间表要看德服的测试情况。
conversion from PHP4 to PHP5 -increase of performance -improved support of Object-oriented programming (OOP) -highscore is less memory intensive -php5 is more secure
转换版本使用PHP5 -PHP5的广告一堆
link to coordinates in sensor phalanx - opens in normal window, not longer in phalanx window
感应阵加入坐标链接 -使用普通窗口打开
optimized building queue -should also fix the 'finshed.. continue' building queue problem
优化建筑队列 -应该会修复"完成继续"无法点击的问题.....囧rz 只是应该可能噢
improved combat system - negative values fixed - some internal code improvements
改善战斗系统 -修正负值 -代码优化
Bugfix on alliance page - some codes (mixed colour/center/background) fixed
修复联盟主页的bug -修复颜色/居中/背景的代码
Bugfix on registration
修复注册时的错误
indication error in costs (e.g. buildings) fixed - now you can build with e.g. 5000 if 5000 is required...not 5001...
修正(建筑)成本显示错误 -正确实际的所需资源消耗
Negative values fixed
负值显示修复
Source code{img}..{/img} removed from ingame messages
发送游戏讯息内容中禁止图片链接代码
storage limits are treated strict on all planets (even the inactive ones ) - if storages are full, the mine productions will be ignored until storages are below their limit
资源增长达到儲存容量上限后不再增加 - 所有星球的容量限制会严格对待(i羊也如此)
not possible to use jump gate in vacation mode any more
假期模式中不能再使用空间传送门
possible to change alliance tag with max. 8 characters
联盟简称最多8个字符
Expedition changes: - balanced resource events & fleet recover events (can find more / more often) - not longer possible to find that much ships in a just started universe
远征更改 -比之前更常容易找到更多的资源和船只 -新开宇宙不再能找到大量的船只
clicking on a Player name in statistic will forward you to his main planet in galaxy view
点击排行榜上玩家的名字会在星系中链接到他母星
正如你所看到的,此次版本更新修正的BUG很大部分都是之前很久存在并一直反复反映的。 所以,U4的爆星后仍存在的BUG也会很长很久存在直到下次更新,如果没在0.80修正的话。
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